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Lokesh Has over 12 years of experience as a vfx artist and trainer,​ Completed Btech in mechanical engineering, and done a diploma in visual effects.​ Highly skilled, passionate, and accomplished mentor. Has trained many students on campus and online. Certified ​in Autodesk Maya, Unreal, Substance, Nuke, Vray, Arnold, Fumefx, Mental Ray, Fusion

Lokesh

Lighting and Texturing Artist

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Hyderabad

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Vizag

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Guntur

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Banglore

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In this course, you’ll be introduced to the Unreal Engine 4, a popular platform for game development and creation of cutting-edge 3D environments in real-time, video games, VR/AR, training, architectural visualization, and many other growing fields.

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INTRODUCTION TO UNREAL ENGINE

  • An Overview of Unreal Engine Interface and workflows
  • Creating projects using templates.
  • Importing data into your project.
  • Introduction to PBR materials
  • Introduction to lighting
  • Introduction to Landscape.
  • Overview of Blueprints
  • Creating a basic Level
  • Playing your Game

MATERIAL FUNDAMENTALS IN UNREAL ENGINE

  • What is PBR (Physically based rendering)?
  • An overview of the PBR workflow in Unreal Engine
  • Adding materials from the Content Browser
  • Introduction to the material editor
  • Values, Functions and Textures
  • Master materials and material instances
  • Creating a master material
  • Creating variations (instances) of the master material
  • Importing photoreal materials from the Megascan library

THE UNREAL ENGINE SEQUENCER

  • Sequencer Overview and controls for the cinematic viewport
  • Overview of Level Sequences, Actor sequences and scene changes.
  • Overview of Movie Objects such as Cine Camera, Camera rail and Camera crane
  • Character setup and Livelink
  • Importing Character animation
  • Overview of the Graph editor
  • Postproduction
  • Rendering out your Movie