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Shekar V With a clear goal of making a career in the field of Visual Effects, Shekar completed his VFX Professional Course in 2010 and got placed in a well-known postproduction house called Pixelloid. He was a Passionate And Dedicated Educator With a Prolific Experience of More Than a Decade in Training Various Programs. Over The Years, I have Trained More Than 3000 Students In Pixelloid Studios, Hyderabad. Maya Certified Professional, PluralSight Certified, Udemy Courses, Unreal authorized Instructor

Shekar V

Senior VFX Generalist & Senior Faculty

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Hyderabad

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Vizag

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Guntur

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Banglore

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In this course, you’ll be introduced to the Unreal Engine 4, a popular platform for game development and creation of cutting-edge 3D environments in real-time, video games, VR/AR, training, architectural visualization, and many other growing fields.

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INTRODUCTION TO UNREAL ENGINE

  • An Overview of Unreal Engine Interface and workflows
  • Creating projects using templates.
  • Importing data into your project.
  • Introduction to PBR materials
  • Introduction to lighting
  • Introduction to Landscape.
  • Overview of Blueprints
  • Creating a basic Level
  • Playing your Game

MATERIAL FUNDAMENTALS IN UNREAL ENGINE

  • What is PBR (Physically based rendering)?
  • An overview of the PBR workflow in Unreal Engine
  • Adding materials from the Content Browser
  • Introduction to the material editor
  • Values, Functions and Textures
  • Master materials and material instances
  • Creating a master material
  • Creating variations (instances) of the master material
  • Importing photoreal materials from the Megascan library

THE UNREAL ENGINE SEQUENCER

  • Sequencer Overview and controls for the cinematic viewport
  • Overview of Level Sequences, Actor sequences and scene changes.
  • Overview of Movie Objects such as Cine Camera, Camera rail and Camera crane
  • Character setup and Livelink
  • Importing Character animation
  • Overview of the Graph editor
  • Postproduction
  • Rendering out your Movie